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Archetypes of Civilization - heros, vampires, hidden treasures, dwarfs, witches, wizards, and all the other universal archetypes
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The problem: What unites all civilizations of the earth??
The Solution: "Archetypes of Civilization".


10 pages A brief excerpt and summary of this e-book:
http://uno7.org/kba-arca-en.htm

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1.   some archetypes of human civilisation
creator, destroyer, hero, great mother, dragon, dwarf, villain, fairies, angels, magical power, treasure, vampire, artist-scientist, ...etc...

1.1.   Some archetypes represented by persons:

The hero : http://en.wikipedia.org/wiki/Hero

The tragic hero : http://en.wikipedia.org/wiki/Tragic_hero

The anti-hero : http://en.wikipedia.org/wiki/Anti-hero

The villain : http://en.wikipedia.org/wiki/Villain

The anti-villain : http://en.wikipedia.org/wiki/Anti-villain

The "amazons" archetype, woman warriors being not part of military action dominated by male persons : example / ancient Greek: http://en.wikipedia.org/wiki/Amazons

The cosmic man : http://en.wikipedia.org/wiki/Cosmic_Man

The wise old man : http://en.wikipedia.org/wiki/Wise_old_man

The trickster or fox: http://en.wikipedia.org/wiki/Trickster

1.2.   Some other archetypes occurring in most civilisations:

The Great Mother - origin of the universe or whatever ... : http://en.wikipedia.org/wiki/Great_Mother

The dragon : http://en.wikipedia.org/wiki/Dragon

The treasure; hidden treasures; treasure hunting. - See http://en.wikipedia.org/wiki/Treasure

The dwarf : http://en.wikipedia.org/wiki/Dwarfs (from Germanic mythologies, fairy tales,..., many variants) - In other cultures : Other creatures followed the same process of becoming short and mysterious: Domovoi (Slavic), pygmies (Classical Greek), menehune (Polynesian), Ebu Gogo (Indonesian), basajaun (Basque), Bes (an ancient Egyptian god).

Fairies, angels, ... : http://en.wikipedia.org/wiki/Fairy - Fairies are generally described as


2.   Archetype / Definition

Archetype (information science) is a formal re-usable model of a domain concept. Important sub-group: In psychology the idealised model of a person or personality. Important application: Literature & fiction.

2.1.   What is an archetype?
Definition / in general (strongly related to psychology)


"An archetype (pronounced: /ˈarkətaɪp/) is a generic, idealized model of a person, object, or concept from which similar instances are derived, copied, patterned, or emulated. In psychology, an archetype is a model of a person, personality, or behavior." http://en.wikipedia.org/wiki/Archetype ( state of 2008-03)

More detailed definition aspects: http://en.wikipedia.org/wiki/Archetype_%28disambiguation%29 (state: 2008-03)

--- Archetype, traditionally defined in the field of psychology as the idealised model of a person or personality

--- Stock character, standard character types seen in fiction and literature

--- Archetype (information science), a formal re-usable model of a domain concept
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3.   Vampire Archetype

vampire, vampirism, vampir, demons, spirits, superstition, chupacabra, blood drinking, Kali, vetalas, Pishacha, Sekhmet, asanbosam, Cihuateteo, Bhūta, Prét, Tagalog mandurugo, Visayan manananggal, Jiang Shi, cannibalism.

3.1.   Vampire - the archetype which occurs in all civilizations

from: http://en.wikipedia.org/wiki/Vampire :

- - "The notion of vampirism has existed for millennia; cultures such as the Mesopotamians, Hebrews, Ancient Greeks, and Romans had tales of demons and spirits which are considered precursors to "modern" vampires. - Modern new superstition, same archetype: http://en.wikipedia.org/wiki/Chupacabra

from http://en.wikipedia.org/wiki/Vampire : "Almost every nation has associated blood drinking with some kind of revenant or demon. The Ancient Indian deity Kali with fangs, and a garland of corpses or skulls, was intimately linked with the drinking of blood. - Tales of vetalas, ghoul-like beings that inhabit corpses, have been compiled in the Baital Pachisi, a prominent story in the Kathasaritsagara tells of King Vikramāditya and his nightly quests to capture an elusive one.... Pishacha, the returned spirits of evil-doers or those who died insane, also bear vampiric attributes. ... Even Egypt had its blood-drinking goddess Sekhmet."


4.   Culture Extermination Archetype

... forced cultural revolutions by destruction : Cultural revolution in China, Colonisation, Cambodga / Khmer Rouge, France / forcing French language in provinces, Book burning (e.g. Nazi), etc.etc.



4.1.   Examples: China 1966++

http://en.wikipedia.org/wiki/Cultural_revolution - state 2008-05: "The Great Proletarian Cultural Revolution in the People's Republic of China was a struggle for power within the Communist Party of China that manifested into wide-scale social, political, and economic chaos, which grew to include large sections of Chinese society and eventually brought the entire country to the brink of civil war."

4.2.   Examples: Cambodia 1975++

http://en.wikipedia.org/wiki/Cambodia : 2008-05 : "The Khmer Rouge reached Phnom Penh and took power in 1975, changing the official name of the country to Democratic Kampuchea, led by Pol Pot. They immediately evacuated the cities and sent the entire population on forced marches to rural work projects. They attempted to rebuild the country's agriculture on the model of the 11th century. They also discarded Western medicine, with the result that while hundreds of thousands died from starvation and disease there were almost no drugs in the country."

4.3.   Examples: Colonisation (including slavery)

The destruction of former cultural life of the colonies was in most colonies a goal, for various reasons.

It is an archetype of human civilisation that major government-tolerated injustice requires to get a legal base. Examples:

How to give slavery a legal base? - Because slavery should protect people from some evil worse than slavery...
from en.wikipedia.org/wiki/Cannibalism : (Quotation, state 2008-03:)
-- "According to a decree by Queen Isabella of Castile and also later under British colonial rule, slavery was considered to be illegal unless the people involved were so depraved that their conditions as slaves would be better than as free men. This legal requirement may have led to conquerors exaggerating the extent of cannibalistic practices, or inventing them altogether, as demonstrations of cannibalistic tendencies were considered evidence of such depravity."


6.   Language and Archetypes

6.1.   "Zipf's law" is an unexpected language feature

"Zipf's law states that given some corpus of natural language utterances, the frequency of any word is inversely proportional to its rank in the frequency table. Thus the most frequent word will occur approximately twice as often as the second most frequent word, which occurs twice as often as the fourth most frequent word, etc. For example, in the Brown Corpus "the" is the most frequently occurring word, and all by itself accounts for nearly 7% of all word occurrences (69971 out of slightly over 1 million). True to Zipf's Law, the second-place word "of" accounts for slightly over 3.5% of words (36411 occurrences), followed by "and" (28852). Only 135 vocabulary items are needed to account for half the Brown Corpus." (this was a quotation from Wikipedia / state 2008-05)

6.3.   "Zipf's law" - the more general view.

More general: "Zipf's law, an empirical law formulated using mathematical statistics, refers to the fact that many types of data studied in the physical and social sciences can be approximated with a Zipfian distribution, one of a family of related discrete power law probability distributions. The law is named after the linguist George Kingsley Zipf (pronounced /ˈzɪf/) who first proposed it (Zipf 1935, 1949), though J.B. Estoup appears to have noticed the regularity before Zipf." (this was a quotation from Wikipedia / state 2008-05)

Read more: http://en.wikipedia.org/wiki/Zipf%27s_law

- also read about Benford's law: http://en.wikipedia.org/wiki/Benford%27s_law
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